Framed lattice panels11/7/2022 ![]() ![]() ![]() The Framed Key allows locking certain Framed Blocks in their current shape to suppress neighbor updates. The latch of the Framed Chest can be switched between three modes by left clicking the chest with a Framed Hammer: To remove this, right click the block with a Framed Screwdriver while crouching. When activated in the server config, most blocks can be right-clicked with a Phantom Membrane (can be changed in the server config) to make them intangible, allowing you to move through them. This is a result of the inner workings of OpenGL and not a bug in the mod! ![]() If the four corners are displaced in a way that they can't form a plane, the visual result might be unexpected. Framed lattice panels full#This modification can only happen on a single face at once and only within the bounds of a full block. Left click the corner on the face you want to change to move the face inward and left click the corner while sneaking to move the face outward. The Framed Collapsible Block can be modified to create arbitrary slopes by changing the height of the four corners of a single block face with the Framed Hammer. The rotation of the Framed Block itself is not copied. The Framed Blueprint allows copying Framed Blocks including their camo and glowing state. The Framed Screwdriver can be used to cycle through different states of the camo block. On most blocks, the rotation behaviour is dependent on the face that was clicked. The Framed Wrench (and any other item in the "forge:tools/wrench" tag) can be used to rotate the Framed Block. If this behaviour is not desired, you can toggle the offset state by left clicking the block with the Framed Hammer. This fixes the issue of prism corners not fitting together properly when building a larger surface out of these blocks. Right click the block with an empty fluid container to remove a fluid camo (1.19+).įramed Prism, Inner Prism and Double Prism Corners automatically activate a texture offset depending on their position when placed. Right click the block with a Framed Hammer to remove the camo. Right click the block with Glowstone Dust to make it produce light. Right click the block with a fluid container to make it look like the fluid in the container (1.19+). Right click the block with almost any solid block to make it look alike.
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